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ÇöÀçÀ§Ä¡ : HOME > ¸®Æ÷Æ® > µðÁöÅбâ±â/¹Ìµð¾î/¹æ¼Û > °ÔÀÓ
Connected Gaming Consoles
¹ßÇà»ç Parks Associates

¹ßÇàÀÏ 2014-06
ºÐ·® 68 pages
¼­ºñ½ºÇüÅ Report
ÆǸŰ¡°Ý

ÀμâÇϱâ

Connected Gaming Consoles analyzes the role of gaming consoles as a platform for online video and other types of non-gaming content. It features an overview of gaming console adoption and the penetration rate of specific products. It assesses the extent to which consumers are using gaming consoles to access online content relative to alternatives like smart TVs and streaming media devices. It also has an in-depth investigation of digital media use on gaming consoles with data broken out by specific products. Particular attention is given to balance between gaming and non-gaming use of each platform.


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